

As such, the resolution is to increase the heap and stack by a megabyte with the use of memory editing, along with increasing the RAM used by the console or emulator to 8MB (meaning that only modified or debugging consoles may access the level). This arises due to the level in question using too much memory and overwriting data allocated for Spyro's model.

Either way, the build appears to have been built at some point in April 2000. This, in combination with the fact that no primary volume modification date is listed, and the fact that "4.25 E" so closely resembles some of the build date and version strings used in other Spyro 3 builds (5.25.a, 7.27.a and 9.4) suggests a possible date of April 25th instead, which may be more likely to be accurate due to its use as a versioning number.

Oftentimes, the modification dates on the files of Spyro builds (and PSX titles generally) do not match their true modification dates. Its original disc was labelled with "4.25 E", which likely represents a burn date of April 25th. The disc's file dates and primary volume creation date lists the prototype as being built on 5th April 2000 as opposed to the final's 14th September 2000, but no primary volume modification date is included. This build seems to match the one used at E3 2000, as well as the one used in a number of previews and gameplay B-roll footage. An early prototype of Spyro: Year of the Dragon for the Sony PlayStation.
